VRay Advanced for 3ds Max
Trust your visuals to the renderer of choice of the big production studios across the world. Use VRay to produce highly photo-realistic images.

Image by Swiss Interactive
VRay has become a benchmark for speed used by many hardware vendors and other renderer developers to test against. Richest set of features, cost-effective and
production-ready.

Get the total package when you purchase from Trinity3D
- A WIBU hardware key for licensing is shipped to you
- An online account at ChaosGroup.com for downloads of the VRay installer
- An online account at the VRay official forums (limited to VRay Advanced Owners) for discussion and support. This is an excellent resource for active users to solve problems.
- Ability to download VRay for any version of 3ds max, 3ds VIZ, or 3ds max design from version 7 to current. Both 32 and 64 bit installers are available for max 9 to current.
- Ability to run (simultaneously) VRay on any version of 3ds max from 7 to current on one workstation
- Ability to render VRay on unlimited render slave machines (using 3ds max with backburner - call Trinity3D if you need help setting this up)
- Ability to render VRay in "Distributed" mode where "spawner" on slave machines will contribute buckets to a primary machine. Up to 10 computers may contribute buckets (one bucket per core), this is a technical limitation from network traffic. Usually you will use BackBurner to render your stills and animations across multiple machines
- Ability to float VRay on your network so that any one workstation can interact with VRay in max.
- Documentation is online and updated with new versions
- Tutorials are online
- Current policy is for unlimited future updates of VRay Advanced. To date all updates of VRay Advanced have been free.
- Installation and limited usage support from Trinity Animation.
*** Available for US, Mexico and Canada only. Other Nations must purchase from their local dealers, per request of Chaos Group (makers of VRay).
** All licenses are non-transferable once registered. Once having purchased the product, the end user will not be allowed to transfer or sell their rights to third parties.
VRay 1.50.SP 5 Now Available!
As of May 6th, 2010, the newest build, V-Ray 1.50 Service Pack 5 for 3ds Max.
The V-Ray 1.50 Service Pack 5 is compatible with Autodesk 3ds Max 8, Autodesk 3ds Max 9, Autodesk 3ds Max 2008, 3ds Max 2009, Autodesk 3ds Max Design 2009, Autodesk 3ds Max 2010, Autodesk 3ds Max Design 2010, Autodesk 3ds Max 2011.
The new V-Ray build supports both 32-bit and 64-bit OS.
New features:
(*) Added VRaySamplerInfoTex texture and VRaySamplerInfo render element;
(*) Added VRayObjectSelect render element which allows to extract objects with specific IDs into a separate element;
Modified features:
(*) Added an option to the VRayPhysicalCamera to perform image distortion based on a texture map;
(*) Allow ther user to specify texture bounds for 3d displacement;
(*) Added displacement slot to VRayFastSSS2 material;
(*) Added "prepass id" parameter to VRayFastSSS2 material so that multiple materials can share the same illumination map;
(*) Added displacement slot to VRayLightMtl material;
(*) The color parameter of VRayIES lights is now animatable;
(*) The min/max z-depth values for the VRayZDepth render element are now animatable;
(*) Support for reflection occlusion in VRayDirt;
(*) Support for environment sampling in VRayDirt;
(*) Support for Particle Flow vertex color mapping and particle visibility;
(*) Support for the "Use transparent shadows" option with Arch&Design materials;
(*) The clipping planes for the VRayPhysicalCamera are now displayed in the viewport;
(*) Added an option "show cone" to the VRayPhysicalCamera to control the display of the camera in the viewports;
(*) Ability to save and load color correction curves for the VFB in Adobe(r) PhotoShop(r) .acv format;
(*) Support for pixel aspect ratio display in the V-Ray VFB;
(*) Support for anaglyph stereo preview in the V-Ray VFB;
(*) Support for LUT color correction in the V-Ray VFB from .cube files;
(*) Ability to display the value of the corrected colors in the V-Ray VFB pixel info dialog;
(*) The "Dynamic memory limit" parameter can be set to zero to remove any limit;
Bug fixes:
(*) Motion blur for Hair&Fur in "mr prim" mode does not match the "buffer" mode;
(*) Occasional random crashes in 3ds Max 2010 due to progress bar updates;
(*) Fixed invalid smoothed normals causing issues with displacement;
(*) Fixed AA artifacts with thin bright lines when using Adaptive DMC image sampler;
(*) Stuck buckets with perfectly transparent surfaces and GI;
(*) Incorrect vignetting for VRayPhysicalCamera when using horizontal/vertical offset;
(*) setVRaySilentMode() should disable the dialog for overwriting raw .vrimg files;
(*) Missing reflections in VRayFastSSS2 when it is a coat material inside a VRayBlendMtl;
(*) Incorrect bump mapping for GI when using time-interpolated irradiance maps;
(*) Fixed artifacts with VRayFastSSS2 when one of the scatter color components is zero;
(*) Fixed incorrect normal map with VRayNormalMap on VRayProxy objects;
(*) Fixed crash with animated irradiance maps and objects with zero scale;
(*) The color of VRayIES lights was not animatable;
(*) VRayIES lights did not produce photon-mapped caustics;
(*) Fixed invalid normals with VRayEdgesTex in the bump slot;
Core Architecture
- Multi-platform object-oriented API
- Fully multithreaded core
- Unified sampling system based on Schlick sampling
- Distributed rendering
- Efficient shading system specifically optimized for ray-tracing
- Modular architecture - many components of the system can be replaced with custom
ones

Geometry
- Efficient geometry handling
- True instance rendering
- On-demand dynamic geometry creation
- On-demand geometry loading from disk files
- Displacement mapping
- Catmull-Clark and Loop subdivision surfaces
- Extensible with custom geometric primitives through the V-Ray SDK

Image sampling
- Three different image sampling methods
- Full-scene anti-aliasing
- Progressive path tracing
- Support for additional render elements (diffuse, reflection, GI etc)
- Advanced color (tone) mapping controls
- Extensible with custom image samplers through the V-Ray SDK

Illumination
- Physically accurate full global illumination solutions
- Different GI algorithms: path tracing, irradiance cache, photon maps, light
cache
- Reusable GI solutions for accelerated rendering of walk-through animations and
animations with dynamic objects
- Physically accurate area lights
- Efficient illumination from HDR environments
- Procedural sun & sky models
- Extensible with custom lights through the V-Ray SDK

Shaders
- Physically plausible materials
- Blurry reflections/refractions
- Accurate highlights
- Sub-surface scattering
- Support for efficient material layering
- Extensible with custom shaders through the V-Ray SDK

Camera effects
- Depth-of-field with bokeh effects
- Accurate motion blur
- Physical camera model
- Extensible with custom cameras through the V-Ray SDK

Extras
- Toon effect
- Fur generator/raytracer
- Extended matte/shadow capabilities
- Support for Render-to-Texture mode of 3ds Max
- VRaySphereFade to isolate only specific portions of the scene for compositing

Frame buffer
- V-Ray specific frame buffer with integrated color corrections and display of
multiple rendering elements
- Direct rendering to disk for extremely large images, either as OpenEXR files or
as .vrimg files

*all the features are subject to change without special notice.
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