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VRay Home :: Vray 2.0 for 3ds Max and Max Design Crossgrade from Maya 1.5
Vray 2.0 for 3dsMax and Max Design Crossgrade from Maya 1.5
Vray 2.0 for 3ds Max and Max Design Crossgrade from Maya 1.5
Crossgrade from V-Ray for Maya 1.5 to V-Ray for 3ds Max and 3ds Max Design 2.0
What's new in VRay 2.0?
The next version of the V-Ray rendering engine will come not only with a number of great new and handy features but will also include V-Ray RT – the interactive rendering tool by Chaos Group and its GPU version. V-Ray 2.0 for 3ds Max will perfectly combine the V-Ray for 3ds Max production renderer, plus V-Ray RT on CPU and V-Ray RT on GPU and will become a complete rendering solution for the needs of every production pipeline.
The big things are the inclusion of VRayRT and VRayRT/GPU. Previously, VRayRT was a separate product, that allowed for fast feedback as you tune your scene (here are a few movies made to demonstrate it). The new GPU enabled version can render 10 to 20 times faster if you have a newer supported video card for OpenCL/Cuda rendering (here's an older clip on youtube demonstrating GPU accelerated VRay rendering).
For VRay itself, at this point only a few features have been shown, so there are a lot of surprises still to come. But, here's what we've seen so far:
VRay Lens Effects - for glows and blooms. In the past you may have noticed pixelization in highlights from strong light sources. Now you can create automatic bloom/glare from these, for a much more realistic result.
VRayDistanceTex - a new material that allows you to use ambient occlusion type effects on surfaces with displacement or fur - an effect nor previously possible. This allows you to reduce local displacement near objects sitting on a surface to create a snowfall effect, for example.
VRay Exposure control - a new entry in your Effects rollout to apply VRay exposure to max standard cameras.
Dispersion - get physically accurate prismatic effects in your caustics or other refracted light.
Stereoscopic shademap caching - much faster renders for when you need both left and right eye renderings.
System requirements
• A computer with 3ds Max (Design) 9 or later or Autodesk VIZ 2005/2006/2007/2008, 32- or 64-bit versions.
• Windows XP or Windows Vista, Windows 7, 32- or 64-bit versions (64-bit is recommended);
• Intel Penium IV or compatible processor with SSE2 support (dual Pentium IV or AMD Opteron or later recommended);
• 128 MB RAM and 350 MB swap minimum - recommended 4 GB or more RAM, 4 GB or more swap file.
Supported platforms
• Autodesk® 3ds Max® and 3ds Max Design version 9.0 or later
You will be sent an email with instructions for creating the context file from your dongle. Once received, you will be then sent an updated file to download to your dongle and add version 2.0. V-Ray 2.0 requires a different license on the dongle than V-Ray 1.5. This means that in general a dongle will contain licenses for both V-Ray 2.0 and V-Ray 1.5 in order to support full backward compatibility. The two types of licenses are not additive - using one V-Ray 1.5 license will also block one V-Ray 2.0 license. The reverse is also true - using one V-Ray 2.0 license will block one V-Ray 1.5 license.
Please note: Available for US, Canada, Mexico and Central America only. List price subject to change due to currency exchange rates.
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