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VRay Bundle


Our VRay Advanced - Bundle includes the following:
Enjoy a substantial savings when
purchasing this bundle!
Please note the following when
purchasing this bundle:
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Now Includes Dongle Additional Details:
This product now includes a shipped licensing dongle.
Please note however that the actual product is downloaded.
There are no DVDs or printed documentation included. With your order, Trinity will notify the developer to
set up your personal account page and transmit your login
details to your email address. With this account you can
download the latest build of the software, install it and
then request authorization from the developer for your
installation. You will also get full access to
e-documentation, support forums, tutorials and tutorial
scene files, utilities and other tools for registered
owners. |
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Both the VRay Lighting Techniques: Exteriors (DVD) and VRay
Lighting Techniques: Interiors (DVD) is a physical product that will ship to the
address provided during checkout.
VRay Advanced

After its enormous success on the market VRay has become the renderer of
choice in big production studios across the world. Feature film productions,
multi-million dollar game productions, huge and small architectural
visualizations have trusted their visuals to VRay.
VRay has become a benchmark for speed used by many hardware vendors and other renderer developers to test against. Richest set of features, cost-effective and
production-ready.
VRay 1.50.SP 4a Now Available
As of December 21st 2009, the newest build, V-Ray® 1.50 Service Pack 4a for 3ds Max®.
The V-Ray® 1.50 Service Pack 4a is compatible with Autodesk® 3ds Max® 8, Autodesk® 3ds Max® 9, Autodesk® 3ds Max® 2008, 3ds Max® 2009, Autodesk® 3ds Max Design 2009, Autodesk® 3ds Max® 2010, Autodesk® 3ds Max® Design 2010.
The new V-Ray build supports both 32-bit and 64-bit OS.
It includes the following modified features:
• Added support for projection mapping when doing texture baking;
• Added new option to link the V-Ray VFB to PDPlayer;
And several bug fixes:
• Turning off "Affect specular" for a dome light made it invisible to reflections as well;
• Fixed a crash when importing a particular .vrmesh file;
• Fixed crash with VRayFastSSS2 material with VRayDirt map and a standard light with VRayShadowMap;
• The "prepass samples" option in the motion blur rollout did not work;
• Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos;
• Fixed issues with VRayEnvironmentFog and mesh gizmos with modifiers;
• User could not remove gizmos/lights from VRayEnvironmentFog;
• ParticleFlow instancing did not render all mapping channels of original mesh;
• Fixed crash with VFB region render when region is outside of image;
• Turned off by default the option to save the DR servers to the scene (caused slowdown on scene save if servers are offline);
• Fixed some licensing issues.
Core Architecture
- Multi-platform object-oriented API
- Fully multithreaded core
- Unified sampling system based on Schlick sampling
- Distributed rendering
- Efficient shading system specifically optimized for ray-tracing
- Modular architecture - many components of the system can be replaced with custom
ones
Geometry
- Efficient geometry handling
- True instance rendering
- On-demand dynamic geometry creation
- On-demand geometry loading from disk files
- Displacement mapping
- Catmull-Clark and Loop subdivision surfaces
- Extensible with custom geometric primitives through the V-Ray SDK
Image sampling
- Three different image sampling methods
- Full-scene anti-aliasing
- Progressive path tracing
- Support for additional render elements (diffuse, reflection, GI etc)
- Advanced color (tone) mapping controls
- Extensible with custom image samplers through the V-Ray SDK
Illumination
- Physically accurate full global illumination solutions
- Different GI algorithms: path tracing, irradiance cache, photon maps, light
cache
- Reusable GI solutions for accelerated rendering of walk-through animations and
animations with dynamic objects
- Physically accurate area lights
- Efficient illumination from HDR environments
- Procedural sun & sky models
- Extensible with custom lights through the V-Ray SDK
Shaders
- Physically plausible materials
- Blurry reflections/refractions
- Accurate highlights
- Sub-surface scattering
- Support for efficient material layering
- Extensible with custom shaders through the V-Ray SDK
Camera effects
- Depth-of-field with bokeh effects
- Accurate motion blur
- Physical camera model
- Extensible with custom cameras through the V-Ray SDK
Extras
- Toon effect
- Fur generator/raytracer
- Extended matte/shadow capabilities
- Support for Render-to-Texture mode of 3ds Max
- VRaySphereFade to isolate only specific portions of the scene for compositing
Frame buffer
- V-Ray specific frame buffer with integrated color corrections and display of
multiple rendering elements
- Direct rendering to disk for extremely large images, either as OpenEXR files or
as .vrimg files
*all the features are subject to change without special notice.

| V-Ray Compatibility Chart |
| 3ds Max 2009 & 3ds Max Design 2009 |
Use V-Ray 1.5 SP4 (3ds Max 2009)
installer |
| 3ds Max 2008 |
Use V-Ray 1.5 SP4 (3ds Max 2008)
installer |
| 3ds Max 9 or VIZ 2008 |
Use V-Ray 1.5 SP4 (3ds Max 9) installer |
3ds Max 8/7/6 (or)
VIZ 2007, VIZ 2006, VIZ 2005 |
Use V-Ray 1.5 SP4 (3ds Max 8) installer |
| Older versions |
No support |
Global Illumination: Exteriors
VRay Lighting Techniques with Christopher Nichols

Instructor:
Chris NICHOLS
Formats: (Mac or PC only)
DVD-ROM
In this lecture on the subject of Global Illumination
lighting techniques, Christopher Nichols discusses the subject of exterior
lighting. This DVD covers a general introduction to the principles of Global
Illumination, which are essential to the understanding of this specialized form
of lighting. While the series primarily uses VRay as the render engine in a 3ds
Max environment, those using other GI renderers will also benefit from the
conceptual techniques described. From the general concepts of reflected specular
and diffuse light, to sky lights and image based lighting with HDRIs,
Christopher shows how to light scenes using real world lighting in a fully
reflective environment. He also demonstrates how to tackle the issues of
animation by finding the most optimal way to bake lighting for exterior sets.
This series is geared toward the CG artist that already has an intermediate
understanding of direct lighting and is making the transition to GI lighting.
Over 3 hours of lecture.
Topics Covered:
Principles of Global Illumination
Specular and Diffuse Reflection
Comparison of Different Techniques
Sky Lights
Image Based Lighting
Using HDRIs
Animation Issues in GI
Baking Lighting Animation
Chapters:
01: It Is All About Reflection
02: Methods of Producing Diffuse Scatter
03: Environment Light
04: Image Based Lighting
05: Lighting an Exterior Scene
06: Changing the Mood
07: The Problem with Animation
08: Animation for Large Scenes
Global Illumination: Interiors
VRay Lighting Techniques with Christopher Nichols

Instructor:
Chris NICHOLS
Formats: (Mac or PC
only)
DVD-ROM
Continuing from his first DVD,
Global Illumination: Exteriors, Christopher Nichols
explains how interior global illumination differs from
exterior GI. Christopher focuses on the concept of
digital sets and explores issues of interior lighting
for GI, including the variety of light sources that can
be used, as well as how space plays an important role in
lighting. Christopher demonstrates the differences
between regular light sources, environment light, IES
lighting, area lights, and even how geometry and shaders
can affect the lighting of a scene. Additionally, since
bouncing light plays an important role in interior GI,
this lecture looks at some special techniques such as
using VRay’s photon mapping and light cache.
Christopher also explores the idea of baking lighting
into textures, which is a useful technique for some
situations. With Global Illumination: Interiors, you
will see the rendering of an interior space in a whole
new light.
Over 3 hours of lecture.
Topics Covered:
Principles of Global
Illumination
Specular and Diffuse Reflection
Comparison of Different Techniques
Sky Lights
Image Based Lighting
Using HDRIs
Animation Issues in GI
Baking Lighting Animation
Chapters:
01: Key Elements from the Exteriors
DVD
02: Interior Versus Exterior GI
03: Lighting Interiors with Exterior Light
04: Other Interior Light Sources
05: Lots of Secondary Bounces
06: Baking Lighting into Textures
07: Lighting Scenario 1
08: Lighting Scenario 2
Instructor BIO:
Christopher Nichols received a Bachelors in Mathematics and
Fine Arts from Colgate University. He went on to get a Masters of Architecture
from Rice University, where as a lecturer he taught the principles of
architectural visualization and animation. After a long career in architecture,
Christopher entered the world of feature film visual effects, specializing in
color and lighting. Having spent several years at Digital Domain, Christopher
has credits on such movies as The Day After Tomorrow, I, Robot,
and Stealth. He is now a Senior Lighting Technical Director at Sony
Pictures Imageworks.
The
Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display
The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2
This DVD-ROM also requires the Quicktime Movie Player (Version 5.0.5 or higher),
the Ensharpen Codec (Version 1.0.1 or higher) and Acrobat Reader (Version 5.0 or
higher) in order to view its contents.
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