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VRayBlendMtl can be used to layer several
VRay compatible materials in an efficient manner.
VRayBlendMtl takes full advantage of the shading pipeline of the
VRay renderer and is typically faster than the standard
Blend, Shellac and
Composite materials of 3dsmax. It also keeps the physical correctness
of the final material while offering similar functionality to the standard
3dsmax ones. It can be used to create complex materials like car paints,
human skin (when used with VRayFastSSS as a base
material) etc.
An advantage of VRayBlendMtl is that you can
use the VRayMtlSelect render element to split the
different sub-materials of VRayBlendMtl into
different render elements.
VRayBlendMtl takes a base material and applies other materials (coatings)
on top of it. This works like a stack, where each coat material blends
between its own shading and that of the materials below it in the stack.
VRayBlendMtl parameters
Base material - the base material over
which other materials are layered. If this is not specified, the base
material will be assumed to be a perfectly transparent material.
Coat material - this specifies a material
to use as coatings.
Blend amount - this color specifies how
much of the final result is contributed by the corresponding coating
material, and the rest of the materials below it. If the
Blend amount is white, the final result is
comprised of the coat material only, and other materials below it are
blocked. If the Blend amount is black, a coat
material has no effect on the final result. This parameter can also be
controlled by a texture map.
Additive (shellac) mode - checking this
option makes VRayBlendMtl to behave like a
multi-layered Shellac material. Note that this
would often result in a physically incorrect material (e.g. a material that
reflects more light than falls on it). It is not recommended to use this
option unless you know what you are doing.
Notes
VRayBlendMtl is specifically designed for the
VRay shading API and can only support VRay compatible materials (VRayMtl,
VRayFastSSS etc). Additional VRay compatible
materials can be developed with the VRay Shading SDK.
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