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VRayEdgesTex is a very simple texture map that allows you to achieve an
effect similar to the wireframe materials is 3dsmax. Since it's a texture,
is allows you to create some interesting effects that are not possible with
the standard 3dsmax materials.
Parameters
Color - the color of the edges
Hidden edges - when checked, this will
render all edges of the object. Otherwise, only edges marked as "visible"
will be rendered.
Thickness - this determines the thickness
of the edge lines:
World units - the thickness is in
world units.
Pixels - this thickness is in pixels.
Notes
For objects displaced with VRay displacement, the VRayEdgesTex map
shows the edges of the original faces, not the edges of the resulting
sub-triangles:
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