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VRay Renderer Parameters
Unsupported 3dsmax features
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As a rendering plugin for 3dsmax, VRay supports most of the standard
3dsmax features and many of the 3rd party plugins. However, some features of
3dsmax are not supported or work only partially. The most common of these
are listed below.
Note that the list is not complete; there may be
other 3dsmax features which do not work or work only partially with VRay.
In many cases, VRay provides replacements for unsupported standard
features; those are noted wherever applicable.
Maps
Raytrace map
This map is not fully supported by VRay; using it with VRay is not
recommended as it can lead to artifacts in the image. Use the specific
VRayMap
instead.
Reflect/refract map
This map is not supported by VRay; using it with VRay is not
recommended. VRay does not provide equivalent functionality, but you can
use the specific VRayMap
instead.
Flat mirror map
This map is not supported by VRay; using it with VRay is not
recommended. VRay does not provide equivalent functionality, but you can
use the specific VRayMap
instead.
Materials
Raytrace material
This material is not fully supported by VRay; using it with VRay is not
recommended as it can lead to artifacts in the image. Use the specific
VRayMtl
instead.
Advanced lighting override
This material is not supported by VRay. Some of its functionality is
available in the VRayMtlWrapper material.
Matte/shadow
VRay only partially supports this material. Specifically, the
Opaque Alpha parameter is not supported. The
standard Matte/shadow material will also not pick up GI shadows. Instead,
extended matte/shadow capabilities for VRay are available in the
VRayMtlWrapper material or in the
VRay
Object Settings.
Shadow types
Raytraced shadows
This shadow type does not work with VRay; using it is not recommended as
it can lead to artifacts in the image. Use the specific
VRayShadows instead.
Shaders
Translucent Shader
This shader is not supported by VRay; using it is not recommended. Use
the translucency options in the VRayMtl
material instead.
Antialiasing filters
Plate match/MAX R2
This filter is not supported by VRay. Using it will produce an entirely
black image.
Standard render elements
VRay does not support the standard 3dsmax render elements, but instead
supplies its own, both for normal rendering and for texture baking. See the
Render
elements section for more information.
Exposure control
VRay supports exposure control only partially. Exposure plugins that
require presampling of the image (Automatic exposure, Linear exposure) or
separate render elements (Pseudo Color exposure) will not work properly with
VRay. Of the standard 3dsmax exposure control plugins, only Logarithmic
Exposure control is fully supported. You can also use VRay's own Color
mapping mechanism. See the Color mapping section for more details.
Texture baking
You must use the VRay texture baking elements (e.g.
VRayCompleteMap instead of CompleteMap
etc). See the section on
Texture
baking for more information.
Lights
Skylight
The standard 3dsmax skylight is not supported by VRay and may crash the
rendering if used. Instead, use the Dome mode of
VRayLight,
or the GI Environment override option in VRay's
Environment rollout.
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