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The VRay rendering system has many advanced features; here only some of them are listed. For a full list of all VRay modules and options, please see the help index.

Features of VRay 1.5

  • True raytraced reflections and refractions (See: VRayMap)
  • Glossy reflections and refractions (See: VRayMap)
  • Area shadows (soft shadows). Includes box and sphere emitters. (See: VRayShadow)
  • Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps. (See: Indirect illumination)
  • Motion Blur. Includes Quasi-Monte Carlo sampling approach
  • Depth-Of-Field camera effect.
  • Antialiasing. Includes fixed, simple 2-level and adaptive approaches. (See: Image sampler)
  • Caustics (See: Caustics )
  • G-Buffer (RGBA, material/object ID, Z-buffer, velocity etc.) (See: G-Buffer)
  • Render elements (Diffuse, Reflection, Refraction, GI etc.) (See: Render elements)
  • An optimized material for faster rendering and special effects like translucency (See: VRay material)
  • G-buffer based antialiasing. (See: Image sampler)
  • Photon mapping (See: Global photon map)
  • Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations. (See: Indirect illumination)
  • Reusable caustic and global photon maps (save and load support). (See: Caustics and Global photon map)
  • Motion blur with analytic sampling
  • True HDRI support. Includes *.hdr, *.rad image loader with proper texture coordinates handling for both cubic and angular maps. Map your images directly without distortions or cropping.
  • Native area lights for physically correct illumination. (See: VRayLight)
  • Native material for more physically accurate and faster materials calculations. (See: VRay material)
  • Distributed rendering for utilizing all of your studios computers. Based only on TCP/IP enables one to connect through the Internet as well. (See: Distributed rendering)
  • Different camera types: fish-eye, spherical, cylindrical and cubic cameras (See: Camera)
  • Displacement mapping. Includes a fast 2D bitmap algorithm as well as true 3D displacement mapping. (See: Displacement mapping)
  

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Evermotion Archmodels Vol. 70

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