In addition to rendering to the 3dsmax Rendered Frame Window (RFW or VFB),
VRay allows you to render to a VRay specific frame buffer. The VRay frame
buffer has some additional options to the 3dsmax VFB. The VRay VFB:
- Allows you to view all render elements in a single window and switch
between render elements very easily.
- Keeps the image in full 32-bit floating-point format.
- Allows you to perform simple color corrections on the rendered
image.
- Allows you to choose the order in which the buckets are rendered.
The VRay VFB also has some limitations, which are listed in the Notes section below.
Enable built-in frame buffer - Enables the
use of built-in VRay frame buffer. Due to technical reasons, the original
3dsmax frame buffer still exists and is being created. However, when this
feature is turned on - VRay will not render any data to the 3dsmax frame
buffer. In order to preserve memory consumption we recommend that you set
the original 3dsmax resolution to a very low value (like 100x90) and turn
off the 3dsmax Virtual Frame Buffer from the common 3dsmax render settings.
Get resolution from 3dsmax - this will
cause the VRay VFB to take its resolution from the 3dsmax common render
settings.
Output resolution - this is the resolution
that you wish to use with the VRay frame buffer.
Render to memory frame buffer - this will
create a VRay frame buffer and will use it to store color data that you can
observe while rendering and afterwards. If you wish to render really high
resolutions that would not fit into memory or that may eat up a lot of your
RAM not allowing for the scene to render properly - you can turn this
feature off and use only "render to VRay image file" feature.
Render to VRay image file - this feature
writes directly to an external file that contains VRay raw data as it is
being rendered. It does not store any data in the RAM, so this feature is
very handy when rendering huge resolutions for preserving memory. In order
to see what is being rendered - turn on the Generate
preview setting.
Generate preview - this will create a
small preview of what is being rendered. If you are using not the VRay
memory frame buffer for conserving memory (i.e.
Render to memory frame buffer is off) -
you can use this feature to see a small image of what is being actually
rendered and stop the rendered if there is anything that looks wrong.
Split render channels - this option allows
you to save the channels from the VFB into separate files. Use the
Browse... button to specify the file. This
option is available only when rendering to a memory frame buffer. If
rendering is done only to a raw image file, the render channels can be
extracted from that file after rendering is complete.
Save RGB and Save
Alpha - these options allow you to disable saving of the RGB and
Alpha channels respectively. This can be useful if you only want to generate
other render channels. Note that VRay will still generate those channels,
however they will not be saved.