Fixed
rate sampler
This is the simplest image sampler, and it takes a fixed number of
samples for each pixel.
Subdivs - adjusts number of samples per
pixel. When this is set to 1, one sample at the center of each pixel is
taken. If this is greater than 1, the samples are generated from a
low-discrepancy quasi-Monte Carlo sequence.
Note that due to clamping of samples to the [black, white] range for the
RGB color channel, sometimes this sampler can produce darker results when
used with blurry effects. The solution in this case is to increase the
subdivs for the blurry effect, or to use the Real RGB color channel.
Adaptive QMC sampler
This sampler makes a variable number of samples per pixel based on the
difference in intensity between the pixel and its neighbors. Note that this
sampler is very strongy tied to the VRay QMC sampler. The sampler doesn't
have its own threshold control; instead you should use the
Noise threshold parameter of the VRay
QMC
sampler to control quality.
This is the preferred sampler for images with lots of small details (like
VRayFur,
for example) and/or blurry effects (DOF, motion blur, glossy reflections
etc). It also takes up less RAM than the Adaptive
subdivision sampler.
Note that due to clamping of samples to the [black, white] range for the
RGB color channel, sometimes this sampler can produce darker results when
used with blurry effects. The solution in this case is to increase the
subdivs for the blurry effect, or to use the Real RGB color channel.
Min subdivs - determines the
initial (minimum) number of samples taken for each pixel. You will rarely
need to set this to more than 1, except if you have very thin lines that are
not captured correctly.
Max subdivs - determines the maximum
number of samples for a pixel.
Adaptive subdivision sampler
This is an advanced image sampler capable of undersampling (taking less
than one sample per pixel). In the absence of blurry effects (direct GI, DOF,
glossy reflection/reftaction etc) this is the best preferred image sampler
in VRay. On average it takes fewer samples (and thus less time) to achieve
the same image quality as the other image samplers. However, with detailed
textures and/or blurry effects, it can be slower and produce worse results
than the other two methods.
Also note that this sampler takes up more RAM than the other two samplers
- see the Notes below.
Min. rate - controls minimum number of
samples per pixel. A value of zero means one sample per pixel; -1 means one
sample every two pixels; -2 means one sample every 4 pixels etc.
Max. rate - controls maximum number of
samples per pixel; zero means one sample per pixel, 1 means four samples, 2
means eight samples etc.
Threshold - determines the sensitivity of
the sampler to changes in pixel intensity. Lower values will produce better
results, while higher values will be faster, but may leave some areas of
similar intensity undersampled.
Rand - displaces the samples slightly to
produce better antialiasing of nearly horizontal or vertical lines.
Object outline - this will cause the image
sampler to always supersample object edges (regardless of whether they
actually need to be supersampled). This option has no effect if DOF or
motion blur is on.
Normals - this will supersample areas with
sharply varying normals. This option has no effect if DOF or motion blur is
on.
Antialiasing filter
This section allows you to choose an antialiasing filter. All standard
3dsmax filters are supported with the exception of the Plate Match filter.
See the Examples section for more information on antialiasing filters.