Trinity3D.com
Buy online or call 1-800-548-1578
Home Contact Us Downloads Free Tutorials Animation Production  

 
   

Bookmark and Share  



  VRay Categories   Categories

VRay for 3ds Max
VRay for Maya
VRay Educational
VRay for Rhino
VRay for SketchUp
VRay for Cinema4D
VRay for Softimage
VRay Standalone
VRay Bundles
Learn VRay Interiors
Learn VRay Exteriors


Animation Production
Photosimulation


  VRay Resources   VRay Resources

1. Free VRay Demo
2. Free VRay Tools
3. Free VRay Tutorials
4. VRay Documentation
5. VRay Tips and Tricks
6. VRay Gallery


  VRay Bestsellers   Bestsellers

1. VRay 2 for 3ds Max
2. VRay for Sketchup 8
3. VRay for Maya
4. VRay Educational
5. Learn VRay Bundle
6. VRay for Rhino 4


     Special
Gift certificates


     Help

Contact us

800-548-1578 - (US)
816-525-0103 - (International)

email: sales@trinity3d.com


Privacy statement
Terms & Conditions


  What's New   What's New

Archinteriors Bundle

Save Big with Evermotion Bundles

ArchModels, ArchInteriors, and/or ArchExteriors

1. ArchBundles 2-Pack
2. ArchBundles 3-Pack
3. ArchBundles 4-Pack
4. ArchBundles 6-Pack
5. Archinteriors Vol 1 - Vol 5 Bundle
6. Archinteriors Ultra Bundle


     Newsletter

Subscribe to our Newsletter!

Trinity3D.com Newsletter

Subscribe to our newsletter and receive new product announcements, special sales, coupons and more! Your email address is never shared, is always kept strictly confidential and you can unsubscribe at any time.

Trinity3D.com Newsletter
 

* Your Email Address

 

 


  VRay Home  ::  VRay Documentation Home  ::  VRay Renderer Parameters  ::  VRay Indirect Illumination

  Buy VRay
VRay
Buy VRay
 

Buy VRay (Educational Version)


Buy VRay Tutorials


Free 30 day Demos


Example 1: Comparisons of different GI methods

Here is a scene rendered with different GI algorithms in VRay. Combining the different GI engines allows great flexibility in balancing time versus quality of the final image.

VRay Documentation - VRay Indirect illumination examples VRay Documentation - VRay Indirect illumination examples VRay Documentation - VRay Indirect illumination examples
QMC GI, 4 bounces. The image is darker because only 4 light bounces are computed. Notice the grain and the long render time. Irradiance map + QMC GI, 4 bounces. The image is darker because only 4 light bounces are computed. The grain is gone, although the GI is a little blurry (see the GI caustics below the glass sphere). Light cache only. Very fast, but shadows are blurry (Store direct light for the light map is on).
VRay Documentation - VRay Indirect illumination examples VRay Documentation - VRay Indirect illumination examples VRay Documentation - VRay Indirect illumination examples
Light cache and direct lighting (Store direct light is off). QMC GI + light cache, there is some grain in the GI but is a lot faster than QMC GI alone. Irradiance map + light cache; probably the best quality/speed ratio.
VRay Documentation - VRay Indirect illumination examples VRay Documentation - VRay Indirect illumination examples VRay Documentation - VRay Indirect illumination examples
Photon map only, notice the caustics from the glass sphere, as well as the dark corners. Photon map and direct lighting Photon map with precomputed irradiance only; splotchy, but faster than a raw photon map.
VRay Documentation - VRay Indirect illumination examples VRay Documentation - VRay Indirect illumination examples VRay Documentation - VRay Indirect illumination examples
Irradiance map + photon map, notice the dark corners and incorrect shading on the letters. Irradiance map + photon map with retracing of corners; corners are better although still a little dark Irradiance map + photon map with precomputed irradiance, with corner retracing
VRay Documentation - VRay Indirect illumination examples VRay Documentation - VRay Indirect illumination examples
Irradiance map + light cache with GI caustics enabled (notice the slowdown because of the caustics) Light cache in Progressive path tracing Mode with photon-mapped caustics. Render time is quite high.

Example 2: GI caustics

This example shows GI caustics generated by a self-illuminated object:

VRay Documentation - VRay Indirect illumination examples

Example 3: Light bounces

This example shows the effect of the number of light bounces on an image:

VRay Documentation - VRay Indirect illumination examples

Direct lighting only: GI is off

VRay Documentation - VRay Indirect illumination examples

1 bounce: irradiance map, no secondary GI engine

VRay Documentation - VRay Indirect illumination examples

2 bounces: irradiance map + QMC GI with 1 secondary bounce

VRay Documentation - VRay Indirect illumination examples

4 bounces: irradiance map + QMC GI with 3 secondary bounces

VRay Documentation - VRay Indirect illumination examples

8 bounces: irradiance map + QMC GI with 7 secondary bounces

VRay Documentation - VRay Indirect illumination examples

Unlimited bounces (complete diffuse lighting solution): irradiance map + light cache

  

Follow our newsfeed for all latest product updates and discounts

     Your cart
Cart is empty

View cart
Checkout


     Authentication
Username

Password

Log in
Register
Recover password

If you have disabled Javascript in your browser click here


     VRay News

Populate your scenes quickly and professionally with Evermotion's 3D Archmodels!

Evermotion Archmodels Vol. 70

Add top quality props to your scene within minutes. Archmodels provides professional high quality 3D models for your visuals.

Click for more details


     Popular Products

Facebook 

Follow us on Facebook!

Get the latest info on new products and special offers.

Or check out our ebay store - Discounted items


 
 
Trinity Animation Inc.

Pre-Sale and Post Sale Support

We have years of real world production experience and our knowledgeable staff can provide you the support you need for your pre-sale or post sale questions.

Contact us at sales@trinity3d.com.