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  VRay Home  ::  VRay Documentation Home  ::  VRay Renderer Parameters  ::  VRay Indirect Illumination

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Example 1: Comparisons of different GI methods

Here is a scene rendered with different GI algorithms in VRay. Combining the different GI engines allows great flexibility in balancing time versus quality of the final image.

VRay Documentation - VRay Indirect illumination examples VRay Documentation - VRay Indirect illumination examples VRay Documentation - VRay Indirect illumination examples
QMC GI, 4 bounces. The image is darker because only 4 light bounces are computed. Notice the grain and the long render time. Irradiance map + QMC GI, 4 bounces. The image is darker because only 4 light bounces are computed. The grain is gone, although the GI is a little blurry (see the GI caustics below the glass sphere). Light cache only. Very fast, but shadows are blurry (Store direct light for the light map is on).
VRay Documentation - VRay Indirect illumination examples VRay Documentation - VRay Indirect illumination examples VRay Documentation - VRay Indirect illumination examples
Light cache and direct lighting (Store direct light is off). QMC GI + light cache, there is some grain in the GI but is a lot faster than QMC GI alone. Irradiance map + light cache; probably the best quality/speed ratio.
VRay Documentation - VRay Indirect illumination examples VRay Documentation - VRay Indirect illumination examples VRay Documentation - VRay Indirect illumination examples
Photon map only, notice the caustics from the glass sphere, as well as the dark corners. Photon map and direct lighting Photon map with precomputed irradiance only; splotchy, but faster than a raw photon map.
VRay Documentation - VRay Indirect illumination examples VRay Documentation - VRay Indirect illumination examples VRay Documentation - VRay Indirect illumination examples
Irradiance map + photon map, notice the dark corners and incorrect shading on the letters. Irradiance map + photon map with retracing of corners; corners are better although still a little dark Irradiance map + photon map with precomputed irradiance, with corner retracing
VRay Documentation - VRay Indirect illumination examples VRay Documentation - VRay Indirect illumination examples
Irradiance map + light cache with GI caustics enabled (notice the slowdown because of the caustics) Light cache in Progressive path tracing Mode with photon-mapped caustics. Render time is quite high.

Example 2: GI caustics

This example shows GI caustics generated by a self-illuminated object:

VRay Documentation - VRay Indirect illumination examples

Example 3: Light bounces

This example shows the effect of the number of light bounces on an image:

VRay Documentation - VRay Indirect illumination examples

Direct lighting only: GI is off

VRay Documentation - VRay Indirect illumination examples

1 bounce: irradiance map, no secondary GI engine

VRay Documentation - VRay Indirect illumination examples

2 bounces: irradiance map + QMC GI with 1 secondary bounce

VRay Documentation - VRay Indirect illumination examples

4 bounces: irradiance map + QMC GI with 3 secondary bounces

VRay Documentation - VRay Indirect illumination examples

8 bounces: irradiance map + QMC GI with 7 secondary bounces

VRay Documentation - VRay Indirect illumination examples

Unlimited bounces (complete diffuse lighting solution): irradiance map + light cache

  

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Learn 3ds Max and VRay From The Pros
ArchInteriors provides finished, top-notch architectural interiors set up for use with VRay to get photo real results. You just load and render! You can dissect the scene file to learn how it was done.
 
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Learning VRay - Archinteriors Vol. 13 Learning VRay - Archinteriors Vol. 14 Learning VRay - Archinteriors Vol. 15

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