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System requirements

  • A computer with 3dsmax 6/7/8/9 or VIZ 2005/2006/2007;
  • Windows 2000/Windows XP/Windows 2003 Server;
  • Intel Penium III or compatible processor at 400 MHz minimum (dual Pentium IV or AMD Opteron or later recommended);
  • 128 MB RAM and 350 MB swap minimum - recommended 1 GB or more RAM, 2.5 GB or more swap.

Automatic installation

VRay Documentation - VRay Installation1. Double-click on the installation file and follow the instructions. During the installation process you will be prompted for the root directory of 3dsmax, a directory where to install the VRay plugin files and a folder where to install additional files required by VRay.

2. Currently the installation only includes a 32-bit version of the required WIBU-key drivers. If you are installing on a 64-bit operating system, you need to download and install manually the WIBU run-time components from http://wibu.com

3. Refer to the licensing section for information on how to set up your license once the installation is complete.

Manual installation

1. Unzip the file corresponding to your version of 3dsmax into the root folder of 3dsmax (referred to as <maxroot> in the rest of this section). This will automatically extract the files required by VRay into the corresponding folders.

2. If you want to use the additional VRay plugins (VRayFur, VRayPlane, VRayToon etc), add the path to them to the plugin.ini file in the root folder of 3dsmax:

[Directories]
Standard MAX plug-ins=<maxroot>\StdPlugs
Additional MAX plug-ins=<maxroot>\plugins
.....

VRay additional plug-ins=<maxroot>\plugins\vrayplugins

Note that the vrayplugins folder must be listed after the plugins folder itself.

3. If you plan to run the VRay license server on the machine, you will also need to manually install the WIBU-key drivers required for the operation of the VRay license server. To install the drivers, you must execute the file WkRuntime.exe which is extracted in the <maxoot>\VRay folder. Currently only the 32-bit version of the drivers is included in the VRay installation. If you are installing on a 64-bit operating system you need to download and install the 64-bit version of the WIBU run-time components from http://wibu.com

3.1. If you plan to run the VRay license server on the machine, you will also need to move the <maxroot>\[COMMONFILES]\ChaosGroup folder inside your system Common files folder (so typically the final result would be C:\Program files\Common files\ChaosGroup).

4. Refer to the licensing section for information on how to set up your license.

Installing distributed rendering (DR) for 3dsmax R6/R7/R8 /R9

You don't need to set up the render client, since it automatically takes part in the DR. For the render servers, follow these steps:

1. Install VRay on all the render servers you want to use for DR.

2. While render slaves do not require a separate license in order to render, you must tell VRay where to look for the VRay license server. You can do this either from the 3dsmax interface, or with the small external program setvrlserviceXX.exe (where XX is 60 ). If you installed VRay from a .zip file, this program is located in the <maxroot>\VRay folder. If you installed VRay with the installer, you can access this program from the Start menu (Start menu > Programs > Chaos Group > VRay for 3dsmax > Licensing > Administration > Change VRay client license settings). See the licensing section for more information on how to set up the license for render slaves.

3. If you are using Autodesk VIZ for rendering, you need to create a file vrayspawner.ini in the root folder of Viz on each render server and add the following text in it:

[Directories]
AppName=<path to the 3dsviz.exe file>

Replace the text in brackets <> with the full path to the file 3dsviz.exe, for example C:\Program files\Autodesk\Viz2006\3dsviz.exe

4. On each render server, start the file vrayspawnerXX.exe (where XX is 60 ). This file should be in the root folder of 3dsmax.

That concludes the installation of VRay DR on the render slaves. You don't need to start the vrayspawnerXX.exe file on the client machine, since it automatically takes part in the distributed rendering.

See the Distributed rendering section for more information.

  

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