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  VRay Home  ::  VRay Documentation Home  ::  VRay Renderer Parameters  ::  VRay Physical Camera Examples

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Search Keywords: daylight, sunlight, exterior lighting, camera, vignetting, exposure

General

The VRay physical camera allows you to use real-world parameters to set up the virtual CG camera (e.g. f-stop, lens focal length etc). It also makes it easier to use light sources with real-world illumination (e.g. VRayLight with physical units, or VRaySun and VRaySky).

Parameters

VRay Documentation - VRay Physical CameraType - determines the type of the camera. This mostly has an effect on the motion blur effect produced by the camera:

Still camera - simulates a still photo camera with a regular shutter.

Cinematic camera - simulates a motion-picture camera with a circular shutter.

Video camera - simulates a shutter-less video camera with a CCD matrix.

Targeted - specifies whether the camera has a target in the 3dsmax scene or not.

Film gate - specifies the horizontal size of the film gate in milimeters. Note that this setting takes into account the system units configuration to produce the correct result.

Focal length - specifies the equivalen focal length of the camera lens. This setting takes into account the system units configuration to produce the correct result.

Zoom factor - specifies a zoom factor. Values greater than 1.0 zoom into the image; values smaller than 1.0 zoom out.

Target distance - the distance to the camera target for a targeted camera.

f-number - determines the width of the camera aperture and, indirectly, exposure. If the Exposure option is checked, changing the f-number will affect the image brightness.

Distortion - specifies the distortion coefficient for the camera lens.

Distortion type - Quadratic / Cubic.

Quadratic this is the default distortion type. It uses a simplified formula that is easier to calculate than the Cubic method.
Cubic this is the distortion type used in some camera tracking programs like SynthEyes, Boujou etc. If you plan on using one of these programs, you should use the Cubic distortion type.

Vertical shift - allows the simulation of shift lenses for 2-point perspective. Changing this parameter is similar to applying a Camera correction modifier. Use the <Guess vertical shift> button in order to achieve the 2-point perspective.

Specify focus - this allows you to specify a focus distance different from the camera target distance.

Exposure - when this option is on, the f-number, Shutter speed and ISO settings will affect the image brightness.

Vignetting - when this option is on, the optical vignetting effect of real-world cameras is simulated.

White balance - allows additional modification of the image output. Objects in the scene that have the specified color will appear white in the image. E.g. for daylight scenes this should be peach color to compensate for the color of the sun light etc.

Shutter speed - the shutter speed, in inverse seconds, for the still photographic camera. For example, shutter speed of 1/30 s corresponds to a value of 30 for this parameter.

Shutter angle - shutter angle (in degrees) for the cinematic camera.

Shutter offset - shutter offset (in degress) for the cinematic camera.

Latency - CCD matrix latency, in seconds, for the video camera.

Film speed (ISO) - determines the film power (i.e. sensitivity). Smaller values make the image darker, while larger values make it brighter.

Blades - defines the shape of the camera aperture. When this option is off, perfectly circular aperture is simulated.

Rotation - defines the rotation of the blades.

Center bias - defines a bias shape for the bokeh effects.

Anisotropy - allows stretching of the bokeh effect horizontally or vertically to simulate anamorphic lenses.

Depth-of-field - turns on depth of field sampling.

Motion blur - turns on motion blur sampling.

Subdivs - determines the number of samples (rays) for calculating depth of field and/or motion blur.

Notes

  • The Camera correction modifier will not work with the VRayPhysicalCamera. Instead, use the Vertical shift parameter of the camera for the same purpose.
  • The DOF settings in the Render Scene dialog have no effect when the VRayPhysicalCamera is used. Instead, you must use the DOF settings of the camera itself.
  • Some motion blur settings (duration etc.) have no effect on the VRayPhysicalCamera. Instead, motion blur is controlled by the camera itself (through the Shutter speed etc. parameters).
  

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Learn 3ds Max and VRay From The Pros
ArchInteriors provides finished, top-notch architectural interiors set up for use with VRay to get photo real results. You just load and render! You can dissect the scene file to learn how it was done.
 
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