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VRay Physical Camera Examples
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Search Keywords: camera, physical camera, exposure,
f-stop, shutter speed, iso, vignetting, dof, motion blur, sun , sky
Note: the Sponza Atrium model is created by Marko Dabrovic (http://www.rna.hr)
and is one of the models for the
CGTechniques Radiosity
competition. The Athene model is a free model from the
DeEspona Infografica model bank.
Note: All the images are rendered using the VRaySun and VRaySky set
with their default parameters.
Example 1: Exposure control: f-number (f-stop)
Exposure: on,
Shutter Speed (s^-1): 60.0,
ISO: 200,
Vignetting: on,
White balance: white
f-number: 8

f-number: 6

f-number: 4

Lowerring the f-number value will actually
make the image brighter. Thus, the camera aperture is being opened, so more
light is absorbed.
In reverse, increasing the f-number will make
the image darker, as the aperture is being closed. This parameter also
determines the amount of the DOF effect, see example 9.
Example 2: Exposure control: shutter speed (s^-1)
Exposure: on,
f-number: 8.0,
ISO: 200,
Vignetting: on,
White balance: white
shutter speed: 60

shutter speed: 30

shutter speed: 125

This parameter determines the "exposure time". The longer this time is (small
shutter speed value) - the brighter the image
would be.
In reverese - if the shutter speed is shorter, the image would get darker
(high shutter speed value).
This parameter also affects the Motion blur effect, see example 10.
Example 3: Exposure control: film speed (ISO )
Exposure: on,
Shutter Speed (s^-1): 60.0,
f-number: 8.0,
Vignetting: on,
White balance: white
ISO: 400

ISO: 800

ISO: 1600

This parameter determines the sensitivity (brightness) of the image. If the
film speed (ISO) is high (more sensitive to the light), the less light is needed
to get the image. Higher values are usually used for "night shot" images.
Example 4: Zoom factor
Exposure: on,
f-number: 8.0,
Shutter Speed (s^-1): 60.0,
ISO: 200.0,
Vignetting: on,
White balance: white
Zoom factor: 1.0

Zoom factor: 2.0

Zoom factor: 0.5

This parameter determines the zooming (In and Out) of the final image. It
doesn't move the camera forward neither backwards.
Example 5: Vertical shift (Camera Correction)
Using this parameter you can archive the so called "2 point perspective".
To have that done automatically, use the
< Guess vertical shift > button.
vertical shift: Guess (2 point)

vertical shift: -0.5

vertical shift: 0.5

Example 6: Distortion
Distortion: 1.0, type: Quadratic

Distortion: -1.0, type: Quadratic

Distortion: 1.0, type: Cubic

Distortion: -1.0, type: Cubic

The difference between the two types of distortion is slightly visible. The
Cubic type should be used in some camera tracking programs like SynthEyes,
Boujou etc.
Example 7: Vignetting
Vignetting: Off

Vignetting: On

Simulating the optical vignetting effect of real-world cameras.
Example 8: White balance
Exposure: on,
f-number: 8.0,
Shutter Speed (s^-1): 200.0,
ISO: 200.0,
Vignetting: on
White balance - White(255,255,255)

White balance - Blue (145,65,255)

White balance - Peach (20,55,245)

Using the white balance color allows additional modification of the image
output. Objects in the scene that have the specified color will appear white in
the image. E.g. for daylight scenes this should be peach color to compensate for
the color of the sun light etc.
Example 9: Depth Of Field (DOF)
To have the DOF effect you need to check On the
Depth-of-field checkbox (Sampling rollout). Blades (Bokeh effect) is also part
of the DOF effect.
The effect is strongly seen when the camera is very close to some object,
just like doing a macro photo. So to have a strong DOF effect, the camera
aperture has to be "open" - small f-number
(f-stop) value. That would lead to a very burnt/bright image, so to preserve the
same illuminosity over the whole image), the shutter
speed has to be quick. And at last but not at least the
focus distance will determine which part of the
field will be actually on focus. To get the focus near, you would need a small
value and reverse - higher value for far focus.
Exposure: on,
f-number: 1.0,
Shutter Speed (s^-1): 4000.0,
ISO: 200.0,
Vignetting: on
no DOF effect

DOF - On, focus distance: 400

DOF - on, focus distance: 4000

Example 10: Motion Blur (MB)
To have the Motion Blur effect you need to check On
the Motion-blur checkbox (Sampling rollout).
The size/amount of the motion blur is determined by the speed of the moving
object itself as well as the shutter speed of the
camera. Long shutter speeds will produce more even motion blur, as the movement
of the object is taken longer in time. In reverse - short
shutter speeds will produce less motion blur
effect. Keep in mind that to preserve the same illuminosity over the whole
image, the f-number value has to be corrected as
well.
In the example the far small ball is moving quicker than the near one. So it
is absolutely expectable that the amount of blurring on those objects would be
different.
Exposure: on,
ISO: 200.0,
Vignetting: on
no Motion blur (MB)

MB - On, f-number: 16.0, long ss: 30

MB - on, f-number: 8.0, short ss: 125

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