www.vray.us
Buy online or call 1-800-548-1578
Home Contact Us Documentation Free Tutorials Animation Production  

 
   

Bookmark and Share  



  VRay Categories   Categories

VRay for 3ds Max
VRay for Maya
VRay Educational
VRay for Rhino
VRay for SketchUp
VRay for Cinema4D
VRay for Softimage
VRay Standalone
VRay Bundles



Animation Production
Photosimulation


  VRay Resources   VRay Resources

1. Free VRay Demo
2. Free VRay Tools
3. Free VRay Tutorials
4. VRay Documentation
5. VRay Tips and Tricks
6. VRay Gallery


  VRay Bestsellers   Bestsellers

1. VRay 2 for 3ds Max
2. VRay for Sketchup 8
3. VRay for Maya
4. VRay Educational
5. VRay book
6. VRay 1.5 for Rhino 5


     Special
Gift certificates


     Help

Contact us

800-548-1578 - (US)
816-525-0103 - (International)

email: sales@trinity3d.com


Privacy statement
Terms & Conditions


  What's New   What's New

Archinteriors Bundle

Save Big with Evermotion Bundles

ArchModels, ArchInteriors, and/or ArchExteriors

1. ArchBundles 2-Pack
2. ArchBundles 3-Pack
3. ArchBundles 4-Pack
4. ArchBundles 6-Pack
5. Archinteriors Vol 1 - Vol 5 Bundle
6. Archinteriors Ultra Bundle


     Newsletter

Subscribe to our Newsletter!

Trinity3D.com Newsletter

Subscribe to our newsletter and receive new product announcements, special sales, coupons and more!

Trinity3D.com Newsletter
 

* Your Email Address

 

 
  VRay Home  ::  VRay Documentation Home ::  VRay Renderer Parameters  ::  VRay Render Elements Examples

  Buy VRay
VRay
Buy VRay
 

Buy VRay (Educational Version)


Free VRay Tutorials


Free 30 day Demos


General

VRay supports the 3dsmax Render elements interface since version 1.48. Note however, that VRay provides its own render elements and does not support the standard ones implemented in 3dsmax. Standard 3dsmax render elements will not work with VRay and vice-versa.

List of supported render elements

The following render elements are supported by VRay. All render elements support native VRay materials. Some render elements also support standard 3dsmax materials. This is noted in the table below.

Render element name VRayMtl support Std material support Filtering control Transparency support Description

VRayAlpha

yes

yes

yes**

yes

Alpha transparency.

VRayAtmosphere

yes

yes

no**

yes

The atmospheric effects.

VRayBackground

yes

yes

yes**

yes

The image background.

VRayCaustics

yes

no*

yes**

yes

The caustics on the material. Only present when the Caustics option of VRay is enabled. This channel does not include GI caustics.

VRayDiffuseFilter

yes

yes

yes**

yes

The pure diffuse surface color. Note that this is different from the standard 3dsmax Diffuse render element, which contains the diffuse surface lighting.

VRayGlobalIllumination

yes

no*

yes**

yes

The diffuse surface global illumination. Only present if Global illumination is enabled.

VRayLighting

yes

yes* yes**

yes

The diffuse direct surface lighting.

VRayMtlID

yes

yes

no (always off)

no

The material ID of the object.

VRayMtlSelect

yes

no

yes

yes

This element allows you write the result of a VRay compatible material into a separate element. The material can be a top-level material or a sub-material of VRayMtlBlend.

VRayNormals

yes

yes

yes

no

The surface normals.

VRayObjectID

yes

yes

no (always off)

no

The object gbuffer ID (set through the node's Properties dialog).

VRayRawGlobalIllumination

yes

yes

yes**

yes

The raw diffuse global illumination (not multiplied by the diffuse surface color). Only present if Global illumination is enabled.

VRayRawLighting

yes

no

yes**

yes

The raw diffuse direct illumination before it's multiplied by the diffuse surface color.

VRayRawReflection

yes

no

yes**

yes

The pure surface reflection before it's multiplied by the reflection filter color.

VRayRawRefraction

yes

no

yes**

yes

The pure surface refraction before it's multiplied by the refraction filter color.

VRayRawShadow

yes

no

yes**

yes

The raw light that was blocked by other objects.

VRayReflection

yes

yes

yes**

yes

The reflections on the surface.

VRayReflectionFilter

yes

no

yes**

yes

The reflection filter (the color by which the raw reflections are multiplied to give the final surface reflection). This may be considered as an alpha channel for the reflections.

VRayRefraction

yes

no

yes**

yes

The refractions on the surface.

VRayRefractionFilter

yes

no

yes**

yes

The refraction filter (the color by which the raw refractions are multiplied to give the final surface refraction). This may be considered as an alpha channel for the refractions.

VRayRenderID

yes

yes

no (always off)

no

The node render ID of the object that contributes most to the pixel value.

VRaySelfIllumination

yes

yes

yes**

yes

The self-illumination of the surface.

VRayShadow

yes

no

yes**

yes

The diffuse light that was blocked by other objects.

VRaySpecular

yes

yes

yes**

yes

The surface specular hilights.

VRayUnclampedColor

yes

yes

yes**

yes

The unclamped image color.

VRayVelocity

yes

yes

yes

no

The surface velocity. This channel will not be generated if 3d motion blur is enabled.

VRayWireColor

yes

yes

yes

yes

The wire color of the object as set in the 3dsmax scene. This can be used to generate masks for the objects based on their wire color.

VRayZDepth

yes

yes

yes

no

The z-depth of the surface.

* For Standard materials, the VRayLighting element includes the direct and indirect lighting as well as caustics, while the VRayGlobalIllumination and VRayCaustics elements are black. However for all materials, adding the VRayLighting, VRayGlobalIllumination and VRayCaustics elements always gives the total diffuse surface lighting.

** When an element is filtered, it will be dimmed by atmospheric effects like fog etc. However, when an element is unfiltered, it will not be affected by atmospherics.

Notes

  • When the VRay VFB is enabled, all VRay render elements will appear switched off in the Render Elements tab inside the Render Scene dialog. This is a work-around so that 3dsmax does not create its own render elements bitmaps - this is not required as the elements are stored in the VRay VFB itself. If the VRay VFB is used, the render elements can be enabled or disabled by using their own vrayVFB parameter.
  • VRay always antialiases with respect to the RGB color channel. Therefore other channels may appear jagged or noisy in areas where VRay has placed fewer samples. See the Examples section for a demonstration of this effect.
  • Render elements will render in Distributed rendering mode, both in the VRay VFB and the 3dsmax VFB.
  • Render elements require additional storage when rendering and thus increase the amount of RAM taken during the rendering. When rendering to the VRay VFB, you can reduce this memory by rendering directly to a .vrimg file on disk and not storing the final image in memory.
  • Render elements may slow down the final image rendering a little bit, depending on the number of elements that the user has selected. They have no effect on GI/reflection etc. calculations.
  

Follow our newsfeed for all latest product updates and discounts

     Your cart
Cart is empty

View cart
Checkout


     Authentication
Username

Password

Log in
Register
Recover password



     VRay News

V-Ray for Rhino 5

V-Ray is now compatible with Rhino 5. With more than 2,000 new features and enhancements in Rhino 5, you won't want to miss out.

V-Ray for Rhino 5

Learn more, or purchase now.

 


     Popular Products

Facebook 

Follow us on Facebook!

Get the latest info on new products and special offers.

Or check out our ebay store - Discounted items

 

 


 
 
Trinity Animation Inc.

Pre-Sale and Post Sale Support

We have years of real world production experience and our knowledgeable staff can provide you the support you need for your pre-sale or post sale questions.

Contact us at sales@vray.us or sales@trinity3d.com