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  VRay Home  ::  VRay Documentation Home ::  VRay Renderer Parameters  ::  VRay Render Elements

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Example 1: Render elements and combinations

Here are some examples of render elements and their combinations. Note that the original elements were generated by VRay on one pass (no re-rendering required).

Normally, render elements are added to each other in order to reproduce the final result; however, there are a few exceptions:

  • the Raw GI and Raw Lighting elements must be multiplied by the Diffuse element before they are added to the final image.
  • the Shadow element is not, strictly speaking, a part of the image; however, it can be added to the Raw Lighting element to adjust the shadow intensity. Simply adding the two elements produces lighting as though no shadows were computed.

Also note that multiplying the Raw GI element by the Diffuse element will give the Global Illumination element; multiplying the Raw Lighting element by the Diffuse element gives the Lighting element. This gives the user more freedom for adjusting the scene lighting.

RGB color

VRay Documentation - Render Elements Examples

Real RGB color; notice the worse antialiasing on very bright parts (the area light and its reflections)

VRay Documentation - Render Elements Examples

Self-illumination only

VRay Documentation - Render Elements Examples

Direct Lighting only

VRay Documentation - Render Elements Examples

Global illumination only

VRay Documentation - Render Elements Examples

Reflections only

VRay Documentation - Render Elements Examples

Refractions only

VRay Documentation - Render Elements Examples

Diffuse color only

VRay Documentation - Render Elements Examples

Raw lighting

VRay Documentation - Render Elements Examples

Shadows only; note the aliasing at the box shadow - this is because the RGB Color channel does not require more samples in that area

VRay Documentation - Render Elements Examples

Raw GI only

VRay Documentation - Render Elements Examples

Raw lighting + shadows (added); the resulting illumination is as though shadows were turned off.

VRay Documentation - Render Elements Examples

Raw lighting * diffuse (multiplied); the result is the same as the Direct Lighting only channel

VRay Documentation - Render Elements Examples

Raw GI * diffuse (multiplied); the resuilt is the same as the GI only channel

VRay Documentation - Render Elements Examples

Self-illumination + Direct lighting + Global illumination + Reflection + Refraction (all added); the result is the same as the Real RGB Color channel

VRay Documentation - Render Elements Examples

  

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