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:: VRay Renderer Parameters
:: VRayShadow Parameters
Example 1: VRayShadow as Raytraced and Area types /Subdivisions vs Quality /
Bias
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Transparent Shadows: on , Area Shadows: off
Subdivisions: 8
With these settings the VRayShadow acts
like a Raytraced Shadow. In this case the
Subdivisions have no effect on the final result. Notice that
VRayShadow takes in concern only the geometry
of the objects and the transparency of their materials (we have colored
shadows). |
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Transparent Shadows: off , Area Shadows: off
Subdivisions: 8
Again VRayShadow acts like a Raytraced
Shadow, but this time with Transparency off.
Now we still get the transparent level due to the material, but we don't
have the colors any more. |
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Transparent Shadows: on , Area Shadows: on
Subdivisions: 8
Now VRayShadow acts like an Area Shadow.
See that further the rays fall on the shadow receiving surface - the
blurrier the shadow gets. You can notice the grainy look which is due to
low Subdivisions value. |
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Transparent Shadows: on , Area Shadows: on
Subdivisions: 24
Increasing the Subdivisions leads to
better shadow quality. Of course that also leads to higher render time,
as VRay calculates more samples, You can still notice some grain in the
shadow. |
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Transparent Shadows: on , Area Shadows: on
Subdivisions: 48
Now with this value of Subdivisions we
have a much better shadow quality. Using this parameter wisely can save
lots of render time. |
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Transparent Shadows: on , Area Shadows: on
Bias: 2.0 , Subdivisions: 8
Biased shadow. Bias moves the shadow toward or away from the
shadow-casting object (or objects). If the Bias value is too low,
shadows can "leak" through places they shouldn't, produce moire patterns
or making out-of-place dark areas on meshes. If Bias is too high,
shadows can "detach" from an object. If the Bias value is too extreme in
either direction, shadows might not be rendered at all. |
Example 2: Area Shadow types: Box vs Sphere / U, V, W sizes
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Type Sphere ,
U: 10, V: 10, W:10
When this type is chosen, the VRayShodow
takes under consideration only the U size
value. The V and W
sizes don't affect the final result. In other words, this means, that
our light source has a Sphere form and emits rays equally in all
directions. |
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Type Box ,
U: 2, V: 20, W:10
Now the light source has a Box form. In this case VRayShodow takes
under consideration all the U, V, W size
values. See how the shodow is strong according to the
U axis and is much softer to the
V one . |
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Type Box ,
U: 40, V: 2, W:10
Now the shadow is looking very different compared to the previous
one. You can notice how the sizes' values has influenced the final
result of it. |
Example 3: Changing the Shadow Color
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Transparent Shadows
on.
In this case the Color value (R,G,B) in the Shadow Parameters rollout
has no effect. In order to change the shadow color the
Transparent parameter has to be
off. See next images. |
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Transparent Shadows off.
Shadow Color Green. |
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Transparent Shadows off.
Shadow Color Red. |
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