Trinity3D.com
Buy online or call 1-800-548-1578
Home Contact Us Downloads Free Tutorials Animation Production  

 
   

Bookmark and Share  



  VRay Categories   Categories

VRay for 3ds Max
VRay for Max EDU
VRay for Maya
VRay RealTime
VRay for Rhino
VRay for SketchUp
VRay for Cinema4D
Standalone
Bundles
Learn VRay Interiors
Learn VRay Exteriors


Animation Production
Ultra Render Farm
Photosimulation


  VRay Resources   VRay Resources

1. Free VRay Demo
2. Free VRay Tools
3. Free VRay Tutorials
4. VRay Documentation
5. VRay Tips and Tricks
6. VRay Gallery


  VRay Bestsellers   Bestsellers

1. VRay Renderer
2. VRay Bundle
3. VRay Super Bundle
4. VRay Educational
5. Learn VRay Bundle
6. VRay RT


     Special
Gift certificates


     Help

Contact us

800-548-1578 - (US)
816-525-0103 - (International)

email: sales@trinity3d.com


Privacy statement
Terms & Conditions


  What's New   What's New

Archinteriors Bundle

Save Big with Evermotion Bundles

ArchModels, ArchInteriors, and/or ArchExteriors

1. ArchBundles 2-Pack
2. ArchBundles 3-Pack
3. ArchBundles 4-Pack
4. ArchBundles 6-Pack
5. Archinteriors Vol 1 - Vol 5 Bundle
6. Archinteriors Ultra Bundle


     Ballistic

Inspiration Unleashed

Massive Black

Ballistic Publishing Books - Massive Black

d'artiste Digital Painting

Ballistic Publishing Books - Digital Painting

d'artiste Character Modeling

Ballistic Publishing - Character Modeling

d'artiste Character Modeling Vol. 2

Ballistic Publishing - Character Modeling 2

d'artiste Character Modeling Vol. 3

Ballistic Publishing - Character Modeling 3

Expose 7

Ballistic Publishing - Essence the Face


     Newsletter

Subscribe to our Newsletter!

Trinity3D.com Newsletter

Subscribe to our newsletter and receive new product announcements, special sales, coupons and more! Your email address is never shared, is always kept strictly confidential and you can unsubscribe at any time.

Trinity3D.com Newsletter
 

* Your Email Address

 

 


  VRay Home  ::  VRay Documentation Home

  Buy VRay
VRay
Buy VRay - $899
 

Buy VRay (Educational Version) $240


Buy VRay - Bundle $999


Buy VRay - Super Bundle $1135


Terminology

Analytic sampling

This is one of the VRay's techniques for calculating motion blur. Instead of taking a number of time samples, the analytic method blurs the moving triangles perfectly. It will take in consideration all triangles crossing a given ray during a given time interval. Keep in mind that because of its "perfection" this method will be extremely slow on high-poly scenes with fast motion. (See also: Motion blur parameters, Motion blur, Quasi Monte Carlo sampling)

Antialiasing (Image sampling)

Antialiasing is a special technique for producing smooth images of high-contrast edges and small details in materials and objects. VRay achieves antialiasing by taking additional image samples where necessary. To determine if more samples are needed, VRay compares differences in color (and/or other properties) of neighboring image samples.. This comparison can be performed in several ways. VRay supports fixed, simple 2 level and adaptive antialiasing (See also: Image samplers parameters, G-Buffer, G-Buffer Antialiasing)

Area lights

Area light is a term describing a non-point light source. These types of light sources produce area shadows. VRay supports rendering of area lights through VRayLight. (See also: VRayLight parameters, Area shadows)

Area shadows (Soft shadows)

Area shadows are blurred shadows (or shadows with blurred edges) that are caused by non-point light sources (Area lights). VRay is capable of producing the effect of area shadows either through VRayShadow or through area lights. (See also: VRayShadow parameters, Area lights)

BRDF (Bi-Directional Reflectance Distribution Function)

One of the most general means to characterize the reflection properties of a surface is by use of the bi-directional reflection distribution function (BRDF), a function which defines the spectral and spatial reflection characteristic of a surface. VRay supports the following BRDF types: Phong, Blinn, Ward. (See also: VRayMtl)

BSP (BSP Tree, Binary Space Partitioning Tree)

BSP is special data structure for organizing scene geometry in order to speed up ray-triangle intersections (intersecting a ray with the triangles in the scene is the task most frequently performed by a raytracer). Currently VRay implements two types of BSP Tree. These are a static BSP Tree for scenes without motion blur and a motion blur BSP Tree. (See also: Motion Blur)

Bucket (Region, Rendering region)

A bucket is a rectangular part of the current frame that is rendered independently from other buckets. The division of a frame into rendering regions allows for optimal resource utilization (CPUs, PCs, memory). It also allows for distributed rendering. (See also: Distributed rendering)

Caustics (Radiosity)

This is the effect of light refracted by a non-opaque object hitting a (diffuse) surface. (See also: Caustics parameters)

Depth of field (DOF)

Depth of field is the effect of having a particular point in the scene to appear focused (sharp) and the rest to out of focus (blurry) depending on camera shutter properties and the distance from the camera. This is similar to how real world cameras work so this effect is especially useful for producing photorealistic images. (See also: DOF parameters, Camera parameters)

Distributed rendering (DR)

Distributed rendering is a technique for utilization of all available computational resources (all CPUs in a machine, all machines in a LAN, etc.). DR divides the currently processed frame into rendering regions and keeps all CPUs in LAN-connected machines busy computing the rendering result. Overall DR assures that VRay makes the most out of your equipment when rendering a single frame. For animation sequences however, you should use MAX's standard network rendering as it may be more efficient. (See also: Bucket, Distributed rendering)

Early termination

Early termination is a technique for reducing the samples taken for evaluating a blurry value. This basically works by looking at the samples as they are computed one by one and deciding, after each new sample, if more samples are required. Early termination is used throughout VRay for all blurry values. See also importance sampling.

G-Buffer

This term describes the collection of various data generated during image rendering. These could be Z-values, material IDs, object IDs, non-clamped colors etc. This has proven to be very useful for performing post-rendering image processing. (See also: G-Buffer parameters, Antialiasing, Image samplers parameters)

G-Buffer Antialiasing

VRay is capable of antialiasing the rendered image based on the differences in one or several G-Buffer channels. (See also: Antialiasing, Image sampler parameters, G-Buffer)

HDRI (High Dynamic Range Image)

A High Dynamic Range Image is an image containing high-dynamic range colors (with components exceeding the range 0.0-1.0, or 0-255). This type of images is often used as an environment map to light the scene with natural light.

Importance samping

Importance sampling is a technique for basing the number of samples required for evaluating a blurry value, on the effect that value has on the final result. For example, dark materials require fewer samples for evaluating GI than bright materials; dim area lights can do with less samples than bright lights etc. Importance sampling is used throughout VRay for all blurry values. See also early termination.

Index of Refraction (IOR)

The index of refraction is defined as the speed of light in vacuum divided by the speed of light in a given medium. IOR = C/V, where V is the light speed specific for the different mediums. To achieve a material with a specific IOR you have to set the Index of refraction field value in MAX's standard materials in the section Extended parameters.

Material Index
Vacuum
1.00000
Air at STP
1.00029
Ice
1.31
Water at 20 C
1.33
Acetone
1.36
Ethyl alcohol
1.36
Sugar solution(30%)
1.38
Fluorite
1.433
Fused quartz
1.46
Glycerin
1.473
Sugar solution (80%)
1.49
Typical crown glass
1.52
Crown glasses
1.52-1.62
Spectacle crown, C-1
1.523
Sodium chloride
1.54
Polystyrene
1.55-1.59
Carbon disulfide
1.63
Flint glasses
1.57-1.75
Heavy flint glass
1.65
Extra dense flint, EDF-3
1.7200
Methylene iodide
1.74
Sapphire
1.77
Heaviest flint glass
1.89
Diamond
2.417

Indirect Illumination (Global lighting, Global Illumination)

In real world when a particle ray of light hits an object it produces multiple reflected rays with different intensity in all directions. These rays on their turn may hit some other objects and produce even more rays and so on. This process, multiply repeated, generates the so called Global Illumination. (See also: Indirect Illumination parameters, Irradiance map)

Irradiance map

Indirect Illumination in VRay is generally achieved by calculating GI samples. The irradiance map is a special cache where VRay keeps precalculated GI samples. During the rendering process when VRay needs a particular GI sample it computes it by interpolating the nearest precalculated GI samples stored in the irradiance map. Once computed, the Irradiance map can be saved in a file and reused in subsequent renderings. This can be especially useful for camera fly-through animations. Samples for VRayLight can also be stored in the irradiance map. (See also: Indirect Illumination parameters, Indirect Illumination, Area lights, Area shadows)

Low accuracy computations

In certain cases VRay will not need to compute absolutely precisely a ray contribution to the final image. VRay will then use faster but less precise methods for computation and will take fewer samples. This produces slightly noisier results, but decreases rendering times. Users can control the degree of optimization by changing when VRay switches to Low accuracy computations by changing Degrade depth values. (See also: Degrade depth, Low subdivs)

(Quasi) Monte Carlo sampling

Monte Carlo sampling is a method for numerical computation of integrals of functions by evaluating these functions at a number of random points. Quasi Monte Carlo sampling is a modification of this method, which instead of randomly generated points uses points forming a low-discrepancy sequence, which are more evenly distributed than purely random ones. This is the method used by VRay to evaluate complex things like global illumination, blurry reflections, depth of field, motion blur and image antialiasing.

Motion Blur

This effect is observed when looking at some fast-moving object. The motion is so fast that one can not focus the object and the object's image appears blurred to the viewer. (See also: Motion Blur parameters, Analytic sampling, Monte Carlo sampling)

Photon, Photon map

This is a simulation of a real world photons (a photon is a light particle). In order to produce caustics effects VRay traces certain amount of photons that come out of the light sources. Then the results are stored in a photon map and used during the rendering process so that highly realistic caustic effects are produced.

Reflections

As an advanced raytracer VRay supports accurate reflections. Glossy reflections are as well supported (See also: VRayMap parameters, VRayMtl parameters, Glossiness, Reflections, VRayMtl)

Refractions

Refraction is the bending of a wave when it enters a medium where it's speed is different. The refraction of light when it passes from a fast medium to a slow medium bends the light ray toward the normal to the boundary between the two media. As an advanced raytracer VRay supports true accurate refractions. VRay also handles glossy refractions (See also: VRayMap parameters, VRayMtl parameters, IOR, Translucency, Glossiness, Reflections, VRayMtl)

Russian roulette

This is a technique for..?

Subdivs

In VRay subdivs is a measure for the maximum amount of samples (rays) that VRay will use to compute a certain value. The maximum number of samples is proportional to the square of the subdivs value. For example, if the subdivs value of a glossy reflection is 5, VRay will never make more than 5 x 5 = 25 samples to evaluate the reflection.

Translucency

Translucency is a term describing the interaction of light with a non-opaque medium (wax, marble, skin etc.). VRay supports a simple translucency model that can nevertheless produce quite natural results. (See also: VRayMap parameters, VRayMtl parameters, Refractions)
 

  

Follow our newsfeed for all latest product updates and discounts

     Your cart
Cart is empty

View cart
Checkout


     Authentication
Username

Password

Log in
Register
Recover password

If you have disabled Javascript in your browser click here


     VRay News

Populate your scenes quickly and professionally with Evermotion's 3D Archmodels!

Evermotion Archmodels Vol. 70

Add top quality props to your scene within minutes. Archmodels provides professional high quality 3D models for your visuals.

Click for more details


     Popular Products

Facebook 

Follow us on Facebook!

Get the latest info on new products and special offers.

Or check out our ebay store - Discounted items


 
 
Trinity Animation Inc.

Pre-Sale and Post Sale Support

Trinity Animation, Inc.

We have years of real world production experience and our knowledgeable staff can provide you the support you need for your pre-sale or post sale questions.


Flat Shipping Available Flat Shipping Available

Only *$9 for national shipping via FedEx Ground
Only **$25 for International shipping via FedEx to most countries

Both shipping options include the following benefits:

  • Tracking Number
  • 3-5 Day Average Arrival Time
  • Guaranteed Arrival

*$9 national shipping includes most packages. Please note however that heavier items such as books require additional shipping charges.

**
$25 covers most countries. You will be contacted prior to shipment if your country is not included within the FedEx International shipping price. Please note that heavier items such as books require additional shipping charges.

International Customers: please be aware that you are responsible for any/all customs, duties, taxes and fees that your country might charge.

Downloadable products do not require shipping and do not incur a shipping charge. 


Learn 3ds Max and VRay From The Pros
ArchInteriors provides finished, top-notch architectural interiors set up for use with VRay to get photo real results. You just load and render! You can dissect the scene file to learn how it was done.
 
Archinteriors Vol. 13 Archinteriors Vol. 14 Archinteriors Vol. 15
Learning VRay - Archinteriors Vol. 13 Learning VRay - Archinteriors Vol. 14 Learning VRay - Archinteriors Vol. 15

Trinity3D.com Newsletter Subscribe to our Newsletter!

Subscribe to our newsletter and receive new product announcements, special sales, coupons and more! Your email address is never shared, is always kept strictly confidential and you can unsubscribe at any time.

 Trinity3D.com Newsletter

* Your Email Address: