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VRay provides support for the texture baking mode of 3dsmax. You can use
VRay as a texture-baking renderer; however since VRay does not support the
standard 3dsmax Render Elements, you need to use the VRay specific ones
(e.g. VRayCompleteMap instead of
CompleteMap etc).
It is recommended that you set the Secondary rays
bias from the
Global switches rollout to a small positive values when doing texture
baking. This wil avoid some artifacts on the edge padding. VRay will
automatically assume 0.001 as a
Secondary rays bias, if you have accidentally
left it to 0.0 in texture baking mode.
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