The next version of the V-Ray rendering engine will come not only with a number of great new and handy features but will also include V-Ray RT – the interactive rendering tool by Chaos Group and its GPU version. V-Ray 2.0 for 3ds Max will perfectly combine the V-Ray for 3ds Max production renderer, plus V-Ray RT on CPU and V-Ray RT on GPU and will become a complete rendering solution for the needs of every production pipeline.
The big things are the inclusion of VRayRT and VRayRT/GPU. Previously, VRayRT was a separate product, that allowed for fast feedback as you tune your scene (here are a few movies made to demonstrate it). The new GPU enabled version can render 10 to 20 times faster if you have a newer supported video card for OpenCL/Cuda rendering (here's an older clip on youtube demonstrating GPU accelerated VRay rendering).
For VRay itself, at this point only a few features have been shown, so there are a lot of surprises still to come. But, here's what we've seen so far:
VRay Lens Effects - for glows and blooms. In the past you may have noticed pixelization in highlights from strong light sources. Now you can create automatic bloom/glare from these, for a much more realistic result.
VRayDistanceTex - a new material that allows you to use ambient occlusion type effects on surfaces with displacement or fur - an effect nor previously possible. This allows you to reduce local displacement near objects sitting on a surface to create a snowfall effect, for example.
VRay Exposure control - a new entry in your Effects rollout to apply VRay exposure to max standard cameras.
Dispersion - get physically accurate prismatic effects in your caustics or other refracted light.
Stereoscopic shademap caching - much faster renders for when you need both left and right eye renderings.
System requirements
• A computer with 3ds Max (Design) 9 or later or Autodesk VIZ 2005/2006/2007/2008, 32- or 64-bit versions.
• Windows XP or Windows Vista, Windows 7, 32- or 64-bit versions (64-bit is recommended);
• Intel Penium IV or compatible processor with SSE2 support (dual Pentium IV or AMD Opteron or later recommended);
• 128 MB RAM and 350 MB swap minimum - recommended 4 GB or more RAM, 4 GB or more swap file.
Supported platforms
• Autodesk® 3ds Max® and 3ds Max Design version 9.0 or later
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