Basic
parameters
Line color - this is the color of the
outlines.
Pixels width - this is the width of the
outlines in pixels.
World pixels width - this is the widthe of
the outlines in world units. Lines closer to the camera will be thicker.
Opacity - opacity of the outlines.
Normal threshold - this determines when
lines will be created for parts of the same object with varying surface
normals (for example, at the inside edges of a box). A value of 0.0 means
that only 90 degrees or larger angles will generate internal lines. Higher
values mean that more smooth normals can also generate an edge. Don't set
this value to pure 1.0 as this will fill curved objects completely.
Overlap threshold - this determines when
outlines will be created for overlapping parts of one and the same object.
Lower values will reduce the internal overlapping lines, while higher values
will produce more overlap lines. Don't set this value to pure 1.0 as this
will fill curved objects completely.
Do reflections/refractons - this will
cause the outlines to appear in reflections/refractions as well. Note that
this may increase render times.
Trace bias - this parameter depends on the
scale of your scene, it determines the ray bias when the outlines are traced
in reflections/refractions.
Color map - a texture map for the outline
color. Screen-mapped maps will work best. Maps with World XYZ mapping are
also supported, but may not work very well.
Width map - a multiplier texture for the
outline width. Screen-mapped maps will work best. Maps with World XYZ
mapping are also supported, but may not work very well.
Distortion map - a texture that will be
used to distort the outlines. This works similar to bump-mapping and will
take the gradient of the texture as direction for distortion. Note that high
output values may be required for larger distortion. Screen-mapped textures
work best, although World XYZ mapping is also supported.
Opacity map - a texture for the outline
opacity. Screen-mapped textures work best, although World XYZ mapping is
also supported.