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VRay Documentation - VRay Toon

>>> VRayToon >>>

VRay Documentation - VRay Toon

Search Keywords: toon, effects, contour

General

VRayToon is a very simple atmospheric plugin that produces cartoon-style outlines on objects in the scene. The source of VRayToon is available as part of the VRay SDK. Note that VRayToon is not intended to be a full NPR (non-photorealistic rendering) effect. However, it may be useful in many cases.

Why an atmospheric effect?

There are several solutions for adding toon effects to 3d renderings for 3dsmax; most of them function either as special materials (shaders) or as render (post) effects. Each of these approaches has both advantages and limitations. VRayToon has been implemented as an atmospheric effect for several reasons:

  • The implementation is very simple.
  • Works with any geometry supported by VRay, including displaced objects and VRayFur.
  • Works with any camera type supported by VRay (spherical, fish-eye etc).
  • Works with any camera effects (depth of field and/or motion blur).
  • Works with raytraced effects such as reflection and refraction.
  • Smooth and consistent outlines for intersecting objects.

Creating a VRayToon atmospheric effect

VRayToon can be created from the Environment dialog of 3dsmax. To create a VRayToon effect choose Rendering > Effects... from the 3dsmax menu. Then click the Add... button and choose VRayToon:

VRay Documentation - VRay Toon

Parameters

VRay Documentation - VRay ToonBasic parameters

Line color - this is the color of the outlines.

Pixels width - this is the width of the outlines in pixels.

World pixels width - this is the widthe of the outlines in world units. Lines closer to the camera will be thicker.

Opacity - opacity of the outlines.

Normal threshold - this determines when lines will be created for parts of the same object with varying surface normals (for example, at the inside edges of a box). A value of 0.0 means that only 90 degrees or larger angles will generate internal lines. Higher values mean that more smooth normals can also generate an edge. Don't set this value to pure 1.0 as this will fill curved objects completely.

Overlap threshold - this determines when outlines will be created for overlapping parts of one and the same object. Lower values will reduce the internal overlapping lines, while higher values will produce more overlap lines. Don't set this value to pure 1.0 as this will fill curved objects completely.

Do reflections/refractons - this will cause the outlines to appear in reflections/refractions as well. Note that this may increase render times.

Trace bias - this parameter depends on the scale of your scene, it determines the ray bias when the outlines are traced in reflections/refractions.

Color map - a texture map for the outline color. Screen-mapped maps will work best. Maps with World XYZ mapping are also supported, but may not work very well.

Width map - a multiplier texture for the outline width. Screen-mapped maps will work best. Maps with World XYZ mapping are also supported, but may not work very well.

Distortion map - a texture that will be used to distort the outlines. This works similar to bump-mapping and will take the gradient of the texture as direction for distortion. Note that high output values may be required for larger distortion. Screen-mapped textures work best, although World XYZ mapping is also supported.

Opacity map - a texture for the outline opacity. Screen-mapped textures work best, although World XYZ mapping is also supported.

Notes

  • VRayToon only provides outlines. You will need to come up with your own cartoon-style materials (for example, using falloff maps etc or other third-party material plugins).
  • There are no per-object settings. VRayToon will create outlines for all objects in the scene.
  • VRayToon will not work properly with objects that have their Cast Shadows property turned off.
  • The quality of the lines depends on the current settings of the Image sampler.
  

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Learn 3ds Max and VRay From The Pros
ArchInteriors provides finished, top-notch architectural interiors set up for use with VRay to get photo real results. You just load and render! You can dissect the scene file to learn how it was done.
 
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Learning VRay - Archinteriors Vol. 13 Learning VRay - Archinteriors Vol. 14 Learning VRay - Archinteriors Vol. 15

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